Friday, October 27, 2006

What are the Odds?

So one of the projects I was going to do next was a book adaptation. I figured this would be fun to do, since I'm supposed to be all good at anaylsis and stuff.

The novel in question is The Man Who Was Thursday by G.K. Chesterton, a personal favorite of mine.

I started reading it last night and got about halfway through, reinforcing my belief that it would be super-easy to adapt to the screen.

This morning, I thought that since I hadn't yet checked on copyright status, I might as well crack open the first couple pages of the book and take a gander.

"Take a gander." What a great phrase.

Anyway, opened up to the copyright page, and ... nada.

This was encouraging.

The next step was some googling. And Lo, if I did not immediately discover that the book, first printed in 1908, is in fact in the public domain.

And there was much rejoicing.

Then I thought I would just throw "movie" onto the end of my google search, to check whether (unlikely as it might have seemed), anyone else had already had my bright idea.

And damned if right there, some bastards hadn't had my idea just a couple months ago. Forensic Films, who were behind Idlewild (which I haven't seen), have actually commissioned some jerk named George Smith to do the adaptation.

So now my job is clearly to plot how I can pre-empt them in some way, or failing that, steal Mr. Smith's job (unlikely, since he is quite naturally connected to the producers, as I am not).

Barring that, I'm really just crossing fingers that Forensic doesn't actually end up making the film. I'd really rather not see it come out all low-budget and stuff.

Unfortunately, Forensic seems to have a history of actually producing movies. Those jerks. So I'm probably out of luck.

I was really looking forward to doing that adaptation. Dammit.

Wednesday, October 25, 2006

A Plot to Take Over the World

Man, I suck at this.

But not as much as Blair, who hasn't posted in I don't know how long.

We love you, Blair.

Here is how bad I am at blogging: I posted an entry when I was at 110 pages on the most recent script, but I failed miserably to say anything at all when I finished the damn thing a few days later.

At 147 pages, it was a notable achievement, but did I get out the blogging tools and carve my triumph in netstone?

Nope. But I did give it to my mom to read. Take that, Other, More Consistent Bloggers!

So it's been a couple weeks (and more) since that time, and I have a choice in front of me.

I could start work on draft 2 of The Other Woman (as it is currently labeled). Or I could continue fixing the plot of How to Date Your Cousin, on which I have been spending much thought.

I had some talk with Greg on the subject of said plot, and I feel as though I fixed a fundamental character issue that sparks further possibility for the script.

Here is the problem with this, however. While some people can spit out plot points and setpieces as if chewing raw story tobacco, I am not some people.

I have problems with plot.

I especially have problems with funny plot. Stupid romantic comedy.

You would think that with some great character types and a really quality situational premise, it would be easy to come up with some hella-funny scenes, but this is actually quite difficult for me.

So I could spend all my time thinking about this desperately ailing plot,

OR

I could bump it back into the subconscious to work on the thing for which I actually have ideas.

What to do, what to do.

Tuesday, October 03, 2006

I'm Back, Baby!

Over a month since I last posted. Eek.

I have excuses. I do. Travel. Hectic work schedule. Girlfriend. Sleep deprivation.

But I won't use them. Because the truth is: I just haven't felt like blogging.

This happens to me every few months. And you shouldn't feel slighted, Blogger. My other blog hasn't seen an update in an equally long time.

But things are calming, and I'm working on scripts again, and so I feel better about myself in general, which brings a return of the blogging urge.

Have continued work on The Other Woman, which has now reached 110. I'm still disappointed that this draft did not progress as quickly as the last six-day miracle. But I have an excuse that helps me sleep at night (not that I need the help).

You see, this script is all about conversations. Sure, there's action. And plot. Things happen, macro and micro. But the story is about characters processing together an event common to all.

And I didn't plan this processing. I planned the outcome of the processing. But the actual words that would be said … I left them to be determined in the moment. I put my effort into creating the characters that would say the words.

And I'm finding that, sometimes, those words come slowly. Of course, being sleep deprived contributes to that.

But now I am at 110 pages, and most of the long, difficult conversations are behind me. It's a teensy bit more downhill from here. Still, I expect this script will go long, so I probably still have 30-45 more pages in front of me. Several nights work at least.

After that, it will be rewrite time for How to Date Your Cousin. I'm very excited about that, because I think the rewrites will go just as quickly as the draft. Since I'm an optimist, I hope to reach shipping date on that script by the end of the year. That'd be a great way to end 2006, yes?

Again, I love my job.

Thursday, August 24, 2006

Quantity is Job 1

I did no writing tonight. Wednesday night is when I have the most paperwork and other crap to deal with at work, so I busied myself with that and then gave myself the last two hours to blog instead.

However, after another 4ish hours last night, I have 50 pages on the script (now tentatively titled The Other Woman), averaging close to 5 per hour. It would be more, but I stuck myself in a bit of a plot rut last night and took about an hour to decide what I was going to do.

But I got back on the horse, and the thing is progressing nicely.

I'm already starting to get ideas about the rewrite for it. Like, I'm pretty sure that the main character hasn't been set up helpless enough. Too late now, but it'll have to be done at some point.

I've also been trying to come up with ideas for the next project. And today I realized, I have a great idea that I've been ignoring for a while.

And that is mostly because I already wrote it once.

That's right my friends, the first script I ever wrote still languishes in rough draft form on a lonely hard drive. I didn't rewrite it because I was much dumber back then and couldn't think how to go about it.

But the premise was great. I still remember that premise, and it was pretty suave (I think). And now I feel I've grown enough as a writer that I could start to do it justice.

So I'm going to read it tonight and try to get a feel for what needs to be done. It may actually turn out to be a page one. But that's okay.

I also have another idea that I started to write before I had the good sense to realize I didn't have a strong enough plot. I'm not sure the hook for that one was good enough, but we'll see when I re-read that one.

Anyway, should be fun figuring out where to go next. Makes me excited, like the little girl that I am inside.

Tuesday, August 22, 2006

I'm All Talk

Some writers are all talk. They say they're writers. They say they're working on something. But when it comes right down to it, you start to notice after a while that they haven't actually produced any work in quite some time.

There are times when I'm one of these writers. But now is not one of those times.

Right now is draft time, baby!

Ah, draft time. Truly 'tis a wonderful season in the writer's life, when the desert of planning and research and note-taking is finally crossed and the thirsty writer arrives at the oasis of putting pen to paper, or as times have it, fingers to keyboard.

But, to get back to what I was saying, the way in which I am "all talk" is not the way I have just described.

No, what I'm referring to is the nature of my current writing.

I felt pretty proud of myself this time around because I spent many hours planning and doing character development, so that by the time I actually got to the plot, I felt pretty grounded in my characters.

So when I did my outline, I put in several scenes in which I knew that the characters would talk at length to each other. I even knew (sometimes) how their conversations would end. But I didn't plan the actual content of those conversations.

Robert Rodriguez once asked Quentin Tarantino how he got such good dialogue, and Quentin said, "I just start two characters talking, and even I'm surprised by what they say."

This is the method I am attempting for the current project.

I just finished writing the conversation right before the break into act two, and it was pretty fun. There will be many more like it, where I just sit some characters down and see what comes out of their mouths.

Then I'll read it later and find out that all the dialogue needs to be rewritten.

Well, we'll see.

As a final, semi-related note, I've been working on this script for 6.5 hours.

And I have 27 pages. What is that? A little over four pages an hour, average. Not too great, but not too shabby.

Thursday, August 17, 2006

Draft Time, Baby!

So after not a few weeks of sitting around and thinking (see previous post), I finally thought I had a plot for the "Polygamy" script. I proudly packed my little notecards together and went off to a meeting with Greg, ready to pitch the hell out of the thing.

I pitched. For twenty-five long minutes I pitched.

Greg interjected. He made suggestions. He had thoughts.

I got to the end. He didn't like it. I didn't like it.

I saw it coming. I really did. I knew when I wrote the beat card for the climax that it just didn't feel climactic.

Greg and I both blanked on how to deal with it. One meeting and a whole weekend later, neither of us had any solutions.

Then, early Wednesday morning, I'm at work. More sitting and thinking. And it hits me.

I solved it. I called Greg, mere hours before he was to fly out to LA (this is how I steal time from people). He agreed. The ending works.

And how did I solve it?

The main characters of the story meet two people at the third act break. First a wife, then her husband.

I switched the order. They meet the husband, then the wife.

And now it works.

Stories are weird.

Anyway, it's draft time now, and this is where the crazy third-shift job really works for me. Wednesday night isn't the best. There's lots of work to do around the house. But I still managed to squeeze in two hours of productivity, and I got eight pages out of that. Tomorrow, should get at least six hours of writing, and we'll see where that takes me.

I'm back, baby!

Monday, August 07, 2006

Slacking

You think that I'm a huge blog-slacker, but I tell you that what I really am is just a plain old slacker. I haven't blogged because I haven't done anything.

I've sat around and thought.

I've made a couple notes.

I talked to Greg over the phone.

But that's it.

Got some notes from Blair about the draft I finished two months ago. If I can get some notes out of Greg about it, maybe I'll go back to that.

I finished my preliminary character development for what I'm calling the "Polygamy" script (see above sitting around and thinking). I'm just starting to plot it out. I might have been further along, but it's been an absolutely insane week at work. Don't get me started.

Tomorrow, meeting with Greg again, now that he's dragged himself back into town. Maybe something productive will come of that.

And I'll get something done. Or pretend to get something done. If so, I'll post more.

But don't get your hopes up too high.

Monday, July 03, 2006

Infanticide

There are two preferred methods of killing unwanted children. The first, of course, is to just kill them when they pop out. But this really doesn't involve enough tempting of fate for my taste. I prefer the old tried-and-true Roman adventure of taking them outside the city and leaving them to die, risking the off chance that someone else will come and pick them up, thus giving them the opportunity to grow up and later kill me at unawares.

That last bit may not quite fit the metaphor I'm creating here, but certainly I am killing one of my babies at the moment, scriptographically.

My regular readers (hey Greg!) will remember that I finished one draft and finished a plot outline for the next. I think I even made some remark about how guilty I felt that it was another romantic comedy.

Well, I sat down the next night at work to start writing a synopsis so I could get on to developing characters and banging out another draft, thus giving myself reason to gloat over my other screenwriting friends (hey Greg!). This is obviously the only reason to engage in such an unrewarding process as screenwriting, apart from the great salary.

But I got about three paragraphs into the synopsis and started to hate myself, and even more, to hate my newborn child. All of a sudden it was just too cliché, too by-the-numbers, too … Save the Cat! to keep in my family of works-in-progress. I got disgusted with myself and spent the next four nights falling asleep while pretending to write and finally abandoning pretense in favor of watching movies.

Then I read this year-old script by Greg and instantly loathed myself even more. I'm beginning to think that bastard churns out better work the less he plans for it. Meanwhile I plan and plan and plan and plan and then don't even like my plans enough to carry them out.

Wow, I look at that last paragraph, and any doubt I had that I am a writer just disappears. The sheer, undisguised artistic jealousy and self-loathing is the tell.

Anyhow, while I was complaining to Greg about this over the phone, he recommended leaving the story out to dry (or as I prefer to think of it, dying alone on a hillside) for a while and working on something else.

So I have this road-trip girly-movie idea (that's right, girly movies are all I have) that Greg and I both agreed was marketable, and I'll be working on that for a while now. It should be out-of-the-box enough to not make me angry. I watched Thelma and Louise last night as preparation for this endeavor.

I'm realizing I don't owe it to an idea to develop it first just because I had it first. I have a strange, relational tendency to be loyal to my ideas. If I was a paterfamilias in ancient Rome, I'd have no respect from the other landed citizens (hey Greg!). So I'm practicing leaving the unwanted ones on the hill to die, at least until I run out of better children to whom I can give my attention.

Or until they grow up in someone else's care to be sold for $2 million and ruin my life.

***UNRELATED NOTE I WANTED TO INCLUDE IN THE POST BUT COULDN'T FIT IN THEMATICALLY***

Also, I posted a logline for one of my shorts on Inktip.com, because it's free to do that. One day later, I have an email from a cinematographer asking to read it because he's looking for a short to produce. So tonight is also about getting the script into shape for him to read. I like attention, however trivial.

Friday, June 23, 2006

Outlining and Other Development-y Goodness

Read 'em and weep, bitches.



This is the outline board for my current script, which I am calling the Redbeard story, pending an actual title.

While I await comments from you lazy slackers who have the Cousins script (you know who you are), I'm starting on my next. I feel a little guilty that this is also a rom-commy story, but hey, that's how I roll.

I'm finding the use of the board to be very good for me. In the past I've always tried to plot out the movie in my head, figuring that if I can't remember it without writing it down, it must not be a good enough idea.

I later decided that this was ridiculous.

The board is nice and visual, y'know? I can set it up there on the desk at work and stare at it for half an hour while ideas surge around. Then I can find the place where the idea actually fits. I can gaze at the story outline in visual form and figure out where the structural weak points are. I can move things around, cut and replace, and it all happens right there before my eyes.

It's a beautiful thing.

So I have this new idea roughly plotted out. The Cousins script was the first time I did an actual outline before moving on to the draft. And because I was doing the 14-day thing, even that was a rushed outline, which will no doubt be apparent to those of you who actually read it.

In this case, I have no such deadline. So I spent this week coming up with a structurally sound outline and deciding what basic character types I wanted. Next week I will move on to some serious character development. This is supposed to be funny, and good comedy depends (in my book) on spectacular and outrageous characters.

Character is, in my own opinion, the thing I am absolutely the worst at, so I'm not sure how long I'll spend on character development before I have it right. By that time, the plot of the movie may also be all different, because I will be making changes to it as the characters demand.

So I'm in for an exciting time, I think. Drafts are obviously the big rush, and I've determined that I can crank one out pretty fast what with my long empty nights at work. But I want each successive first draft to improve. John August claims that he only does one draft. That's pretty damn good. That's a good goal, and one only gets there through improving one's planning skills.

Meanwhile, I need Greg to sell his stupid script and come back here so he can tell me when my ideas suck. I prefer to sidestep the suck when possible.

Friday, June 16, 2006

Must Find Hook

Last night at work I treated myself to a night of watching movies on the couch (I love my job). Why did I do this? Well, I'm glad you asked that, O jealous fellow writers.

Because I finished a script.

Okay, fine! I didn't finish the script. I finished the first draft. But it sounds so much cooler to say you finished a script.

The 14-day Screenwriting Contest worked out well for me. I banged that thing out at an average of almost 6 pages an hour, baby. That's pretty good for me—I don't know about the rest of you.

I think that's the glorious thing about having an idea that you can really see as a movie: you keep seeing it the whole time you're writing; you just have to keep letting the fingers translate so everyone else can also see.

The 14-day script was good for me in another way, besides just getting a draft knocked over. It reminded me how much I love writing a script.

I was pumped when I got the Lifeline job, because it meant I would be able to write for several hours every night while getting paid. True, I wasn't getting paid much, but it was enough to stay alive and not have to stress out trying to find other hours during the day in which to pursue the craft. So I entered the job excited, ready to go.

Then I didn't write for a month.

This is the problem with ideas that you can't "see." You can't see them. I had this "Hero" idea. The most famous heroes of the great stories and myths are actually all the same person. What a great idea, right?

That's not a hook. It's too broad to be a hook. So I went off in search of the hook. Night after night at work I would labor to find the plot for the movie this idea wanted to be. I did one. It sucked. I did another one. It sucked. But it had elements of not sucking. I took another pass at it. It still sucked.

I kept falling asleep at the desk. Outlining a hookless movie has to be the worst thing in the world for someone awake at 4 a.m.

So, worn out from all this story-breaking and not having written in longer than I wanted to admit to anyone, I went off to Sicily. And danged if my second-to-last day there, I didn't get myself a hook. And I don't mean a hook in the "what a great concept to explore" sense, but in the "This is so good I need to check to make sure it hasn't already been done" sense. (Note: this is my big, biased ego talking).

Come home, back to work. First night: outlining.

Check.

I kicked that outline's ass.

Second night: writing.
Third night: writing.
Fourth night: lack of sleep, but still some writing.
Fifth night: hella writing (40 pages, baby)
Sixth night: insane work problems and distractions galore. No writing.
Seventh night: Fade to Black. Draft complete.

I think I calculated around 27 hours of writing to produce 129 pages. Not once in all those hours or pages did I get bored. Not once did I wish I was doing something else (okay, maybe sleeping). It was a thrill from start to finish.

Because I had a hook.

New screenwriting lesson: Don't write a hookless movie. Not just because you won't sell it. Because it's not nearly as much fun.

Next week: a new hook, a new outline, a new script. Rewrites on the most recent draft await the perusal of my fellow scribes. Get on that, y'all. Don't leave me hanging.

Monday, June 12, 2006

I'm the Juggernaut of Page Counts, Bitch.

I was going to continue my argument with this post by Greg, but I went away before I could get there, and I don't care enough anymore. So we're done with that.

More exciting (to me) is what's currently going on in the English-speaking world of screenwriting, the 14 Day Screenwriting Contest. This is a contest against one's self, so don't get excited that you might win something. In any case, it's too late to start unless you're even more of a speed demon writer than I am right now.

I got back to the states a little late for the contest (June 6 as opposed to June 3), but I went for it anyway, because while I was away I came up with my most kick-ass idea ever for a story. When I got home, I spent one night at work (I love my job) outlining, and the next night commenced to pound out the first draft. I've now spent three nights of work time writing this script, and the page count is (ya ready?) 90 frickin' pages.

Now, 90 pages is actually pretty close to what I thought the final page count would be. However, I am not terribly far past the midpoint at the moment, and still going strong, so one of the flaws that will be fixed in subsequent drafts is definitely going to be long-winded-ness. But I still feel quite confident that in the remaining three nights of work I have left before the 14 days end I can finish this rough. I'm not saying it will be good. But fixing a sucky thing is about a million times easier than creating a new thing.

One of the other things I have a feeling will be wrong with this script, although I won't be able to verify this until others read it, is that it just won't be that funny. This is my first time trying to write a rom-com, so I've got that working against me. But beyond that, I just keep forgetting that it's supposed to be funny. I get focused on the story, banging out scenes, and every couple hours think to myself, "Am I being funny?" We'll find out.

The other thing holding me back from the funny is that since I didn't have tons of planning time, I didn't so much map out characters beforehand. I think a lot of the essence of comedy is based on good characters, and I don't have 'em. Much of the comedy in this script can be situational, but much of it should still be character-driven. So there's already plenty of work to do in the second draft.

I'll let you guys know how it goes, and I'll probably ask a couple of you to read, if you promise not to do that thing you did with my last script, you bunch of slackers.

I need Greg to come back so I can brag on myself. My writer's ego needs some stroking.

Tuesday, May 16, 2006

Tell Me Lies, Tell Me Sweet Little Lies

I thought it would be fun to respond to this post over at the Web of Lies and Deceit. Ignoring Greg's most recent ranting about the progress of his movie (love ya, man), you can just skip on down to the place where he starts talking about me.

That's what does my ego good.

First point:

I have been told twice in pitches that audiences don't like to be manipulated or misled.

I take great exception to that.

There are few things I like better than to be misled and manipulated when I am watching a film. Especially if it is done well. To be misled and manipulated poorly - well... For that there is no excuse. But when it is handled correctly - it is a great great feeling.


Now, I can see Greg's side of this point, but just to be a pain, I'm going to argue against him.

Manipulation is for only certain kinds of movies. Don't write me The Game when I ask you for a RomCom. It just doesn't fly. But even for movies that spin webs and trap viewers, there are two kinds of manipulation.

This is where I would normally warn you about spoilers to come, but we'll only be discussing old flicks here, so it's your own fault if you haven't seen them.

Since Greg cites The Sixth Sense, we'll go with that. The viewer is in the shoes of Bruce Willis' character for much of the movie. We know things when Bruce knows them. Everything that feels right and true to Bruce feels right and true to us. So when everything Bruce has heard and seen comes together at the end of the movie to produce the colossal explosion of the realization of his own death, the same explosion is happening in our heads.

That's some good manipulation, my friends.

But here's a situation where manipulation is mishandled. And it involves a classic I know you're all going to be upset that I'm attacking, but I don't care.

In Rear Window, a moment comes early in the movie, after Jimmy Stewart has already begun to suspect the salesman across the way of harboring evil intentions toward said salesman's wife, when Hitchcock opens a curtain, as it were, for the viewer. While Jimmy is dozing in his wheelchair, we see the salesman and his wife leave their apartment together. When Jimmy wakes up, the salesman is back sans wife.

Now is this or is this not a sure sign that, while Jimmy leaps to the conclusion that the wife is now lying six feet under, we the viewer are supposed to feel confident that something quite different has occurred? In every other mystery/suspense I've ever seen, such would surely be the case.

But not so. The salesman really did kill his wife.

Now, leaving aside all comment on the kind of movie where the thing the main character thinks is true really is true (Jimmy thinks the salesman killed his wife—and he did!), this is some mean manipulation on Hitchcock's part and one of the only fumbles I've ever seen from him. And it's a kind of manipulation that, in subtler form, you get with some frequency in poorly-written movies: tricking the viewer without tricking the hero.

There's one type of movie in which this is acceptable, and that is the anti-hero movie. Greg is currently working on a movie in which the main character turns out to be a liar. Thus the viewer must be deceived throughout, just as the people to whom the hero is telling his story are deceived.

But in other genres, the viewer should only be as manipulated as the hero is. Don't lie to me unless you're lying to the person I have identifed with in the story. For as long as I sit in that seat, I am that person, so I should feel what they feel, and nothing different.

Next time, since I went crazy long with this post, I'll respond to Greg's other contention, with which I disagree much more strongly.

Monday, May 08, 2006

Bad news for Greg over at the Web of Lies and Deceit. Wail and gnash your teeth, aspiring screenwriters. Soon this will be you.

But first, we've got to break story, yes? At least, that's where I am. As previously mentioned, my current concept is deep and expansive, offering multiple compelling possibilities for exploration. How to find the right ones?

On Thursday, Greg and I hashed through it for a second time, providing much more satisfactory results. At least now I have merely a lame version of a story I actually like as opposed to a perfectly watertight version of a story I was not really interested in telling.

Okay, "perfectly watertight" might be a bit of a stretch.

Now comes something I think all of us can appreciate: research.

Ah, Research, that blessed time when the writer may spend hours, if not days or weeks, reading books and magazines and short stories and wasting away time on the internet all in the name of acquiring a few facts or ideas for a project on which he is actually not doing any work at all. Truly, it is a joyous season in the story's life.

On Friday I went to the library and got three books full of mythology. I shall read them with great pleasure, all the while consoling myself that I am doing research. And that's only part one of research. That's just background and depth, baby. After that comes the actually Looking of Things Up and Making of Notes to produce the data one actually needs.

But at long last, one must actually sit down and pound out a draft, sad as it may seem. And I'm hoping I can at least get a start on that before leaving the country in two weeks. On the other hand, maybe it would be better to not interrupt the flow once started. We'll see how it goes.

Next Episode: why mythology is important.

Saturday, April 29, 2006

How to Write While Sleeping

I'm through my first week at the new job. Haven't gotten so much writing done, but actually more than I expected, so thus far my plan is working. Mwaahahahaha!!!

I haven't done much because in addition to having to adapt my body to sleeping during the day, I am trying to finish up projects and tie off loose ends at the church where I [used to] work. This means I've been sleeping six hours or less each day and working non-stop. I slept for 1.5 hours today. No lie.

But once I was through with my two days of training and had the nights to myself, I tried to get a second start on plotting out my next script, which for the moment I am referring to as "The Hero Script."

I plotted this out once already and went over it with Greg, but I didn't really like it, Greg didn't really like it, and I just felt it wasn't doing justice to the concept. It's a big concept with multiple thematic possibilities, and Wednesday night I started exploring those possibilities to find the one that would actually become the movie.

Thursday morning I staved off sleep for a few hours more to meet with Greg, and I told him what I'm about to tell the rest of you.

Let me note in advance that I'm aware of the pathetic pretentiousness that is the following sentence:

This movie wants to be a trilogy.

Now I'm aware that this puts me in bad standing on the Fantasy Novelist's Exam, and I can't think of anything sadder than being so incapable of coming up with a plot for a movie that you switch to plotting three movies, but I stand by what I said.

This movie wants to be a trilogy.

So having endured Greg's attempts to talk me out of such foolishness, last night I began making notes about the three different movies. But let me just say, in mitigation, that I took one scrap of Greg's comments to heart, viz., that I should figure out which one of the three was the one I most wanted to do, and do that one first.

Fortunately, it's Part One of the trilogy.

So I wrote down as many notes as I could currently think of for Parts Two and Three (in nice columns in my spiral), and then started to dwell on Part One.

Unfortunately, this was c. 4:30 in the a.m., right about the time I hit the only-four-hours-of-sleep wall. It's kind of completely against the point of the job to fall asleep, so I had to stop pretending to think about the Hero movie (while actually repeatedly nodding off) and switch to reading The Hitchhiker's Guide to the Galaxy, which I gleefully discovered among the scant library at the House. So far, it's everything I expected. But that's beside the point.

After a full night of work, followed by an almost-full day of work punctuated with the aformentioned 1.5 hours of nap on the couch in my office at the church, I went to help my small group work on one of our houses (floor sanding makes much dust). When I couldn't really remain upright anymore, I drove home and watched Suspect Zero. Rather an interesting movie for the kind of script I'm starting at the moment. Worth a viewing, although don't get too excited about the Ben Kingsley. If he had done any acting in this movie, I'm sure it would have been wonderful, as usual. But he wasn't allowed to, so he had to stick to looking mysterious and threatening. Which he does well.

I've held off going to sleep because I want to get out of the habit of sleeping at night, but it's getting about time to let my body have it's way, so I'm not going to stick around here talking to you people.

Monday, April 24, 2006

Can You Believe They're Going to Pay Me to Write?!

I got the new job about which I posted several days ago. As of this afternoon, I officially am employed by Lifeline Youth and Family Services as a Youth Treatment Specialist. I start work tonight.

It's true that Lifeline pays mostly in thanks, so I'm taking quite the substantial pay cut, but this is a third-shift job where I will do practically nothing. Thus I will be able to spend almost eight hours every night writing. For the first time in my life, I won't have to use spare time on career-building. Gnash your teeth in envy, jealous fellow scribes!!

Now we have to see if this new freedom results in actual scripts, not to mention improvement in my skills and advancement of my career.

Tuesday, April 18, 2006

People who live around here know that there's a particular job that I really, really want.

For those who don't: There's a particular job that I really, really want.

Tomorrow I have an interview for it. Those who pray, pray that I get this.

I'll let you know how it goes.

Monday, April 17, 2006

I got my next script plotted!! Aaahhhahahahahahahaha!!!

Well sure, it blows right now. But tomorrow I'm going to talk to Greg about it, and he's a genius. So soon it will be amazing, you'll see!

Of course, I'll have to actually write it then, but let's not discuss that right now.

Wednesday, April 12, 2006

Make it Better

When I grow up, I'm going to be in development.

Okay, I'm not. I'm going to be a screenwriter. We all know this is the goal.

But for the past couple days, I've felt kind of like I'm in development. For those unacquianted, development people are the ones who seek out scripts and develop them to the point where they can be good movies. That's a super-simplified definition, but it's not the point right now, so bite me.

Yesterday I had the pleasure of reading a script by David. I gave him lots of mean notes, all the things I could think of that were wrong with his story. Today I spent all day thinking about his script and his characters and their various intertwining plotlines, and I just finished a ginormous long email full of more notes, but positive ones this time.

This is starting to become a trend.

Because a couple weeks ago, I did the exact same thing with a script by Blair. I read his stuff, told him lots of mean things, and then sat on it for half a week before straightening out his story in my head and emailing him a bunch of what I hope were helpful suggestions, thereby causing him to remove the pins from his little Ryan voodoo doll.

I quite enjoy this process. Probably too much, as it leads me to spend two hours writing an email to someone and another 20 minutes blogging about it. I should be writing instead, slacker that I am. But it's not only a fun process; it's an incredibly constructive habit for a screenwriter.

Reading scripts that aren't done, that you know need input and therefore could be seriously impacted if you come through with something intelligent, is a great challenge. It exercises the story muscles in your brain to be able to look at a story objectively (something next to impossible with one's own work) and figure out what it needs to really make it shine.

I do this with movies as well as with unproduced scripts. Let's face it: most movies aren't that great. I can enjoy them, but there will be nagging little thoughts in the back of my head, telling me why I shouldn't. In some cases, such as the movie I watched on Friday, the nagging is so great that I find myself actually rewriting the movie as I watch it.

I know only a few of the people reading this are screenwriters, but I'll bet this applies to almost anything you might be passionate about doing. Watch other people doing it, or examine the finished work, and figure out what you would do instead. How could it be better? Do this whenever you have the opportunity. Just don't be like me, and let it keep you from actually practicing your passion.

Sunday, April 09, 2006

Stale, Flat and Unprofitable

This hasn't been the greatest week for writing. I'm shifting my daily schedule around, and the shift is only temporary. Soon my life will have to be restructured yet again. So far the weekend has been consumed with small group stuff and car-fixing adventures, and that's not the same thing as writing.

But I did get some notes on my script from a couple people. One person (you know who you are - :) - ) in particular said a lot of things about the story as it now stands, and while many of them made sense and in fact agreed with what Greg had already said, some of the comments seemed completely unbelievable to me.

My story centers around a conflict between a husband and wife, and issues of the value of relationships in opposition to other concerns. And many of the notes I received yesterday showed that the person who was giving them had, against all expectation, sided with the wrong person in the story.

Now, I did a sanity check last night with a group of both men and women, and I was correct in thinking that everyone I know sides with the correct character in my story. So I was put slightly more at ease about that. But here is a comment that really kind of threw me (paraphrased):

"They both just act so immature; I wanted to slap them both in the last scene."

Now, by way of enlightenment, the person giving me these notes belongs to an older generation than both me and the two characters in question. So it is quite possible that these characters could be behaving in a way that is true to life but still seems immature to someone older.

But this brings up a point that this guy emphasizes: People don't have to like your characters; they just have to care what happens to them.

So maybe it's okay that this person thinks my characters behave immaturely. Even if it's true, it's not necessarily a problem; sometimes people are immature. The fact that someone is sufficiently emotionally connected to my characters to be irritated by their immaturity is almost a good sign.

What was more alarming was this question: "So, you actually intended the main character to have a flat personality?"

Now, I haven't figured out how this character can be both annoyingly immature and, concurrently, lacking in personality. I'm sure it's possible. But it's very worrying, because this character is definitely not supposed to be flat. He's a programmer-geek experiencing feelings of isolation compounded by guilt for both controllable and uncontrollable failures as a husband.

If after all my musings on his character, all my subtly-developed setup of his situation, all my careful tweaking of his dialogue, and all my well-crafted interactions with other characters, all I've arrived at is "annoyingly immature," I'm about to have serious rewrite issues.

There were other equally provocative notes I got from this particular person (thanks!)—not equally as troubling, but definitely requiring attention and care. So while I still plan to hold out for notes from Blair before resuming work on this monster, it's definitely maintaining a nagging foothold in my consciousness.

But on a positive note, the windows in my car all work now. Take that, screenwriting career!

Monday, April 03, 2006

Some Love

A few days ago I responded to an open invitation for guest bloggers from Church Marketing Sucks. Today they posted this piece by yours truly.

How can I leverage this free publicity (term loosely used to describe literally tens of readers) to advance my screenwriting career?