Tuesday, November 28, 2006

Making a Plot to Slay the Agents

I'm not a plot guy.

Some people can take an idea and go nuts with it. Tell them something you came up with, and they'll tell you ten other things that could go along with it and are probably better ideas anyway.

Greg is one of these people. I hate that jerk.

My friend Shawn is even more one of those people. Of course, I hate him less because he's not a writer, and therefore does not make me feel quite as bad about myself.

I am not one of those people. Show me an idea, and I'll say to you, "That's an idea, right there."

I mean, I'd dress it up more and so forth, but at the time, I'll have nothing to add.

I will then spend six weeks thinking about it, and if I'm lucky, I'll have a storyline for you to tear apart and tell me to rethink.

But it's a hella-long process, making a plot.

Now, fortunately for me, there are other things about writing that I am good at. This tends to redeem me in my own eyes.

But plot is hard.

And that is why I was overjoyed today when both Greg and myself deemed my current storyline good enough to at least start rewriting.

Because, while I get a kick out of making progress on a plot, and I do get that giddy writer feeling, too often the outlining process is full of very frustrating roadblocks.

Whereas draft time goes by so fast. It's the most fun, and I fly pretty well at it. It makes me happy.

This is only the second time I've tried to rewrite a script. So I'm looking forward to seeing how it comes out when I rewrite a concept that actually has high saleability.

If I'm lucky and work hard, I hope to have a ready-to-pitch script in a couple months' time.

And that's a very frightening idea, indeed.

No comments: